![adb prime directive rpg adb prime directive rpg](https://i.ytimg.com/vi/86N27w1XJvM/hqdefault.jpg)
Why would yet another combat system be needed?
![adb prime directive rpg adb prime directive rpg](https://i5.walmartimages.com/asr/6161422b-59b9-4c29-91f0-8c803b7788a2_1.4af03dc92068c9551a0481b8152f9046.jpeg)
I'm not trying to undermine what Steve said, but I think it's an important distinction if, again, it is to live up to everyone's expectations.ĭaryen wrote:A combat system? Why? You have your choice of SFB, FC, Armada, and, soon enough, ACTA. I would suggest, rather, that "all" Mike West has to do is take MGT and then insert the SFU fluff, not the other way around. Such an approach will appeal primarily to a few SFU fans who are curious about Traveller but I can't imagine it bringing many of those who are primarily roleplayers to either the SFU or Traveller, and I don't think it will fly with those already playing Traveller. If a T:PD book is released that refers players to pull out SFB or ACTA-SFB to handle starships and starship combat, I predict this line will die a quick and painful death. That means Traveller compatible rules for starships and starship combat within a roleplaying environment the Traveller character generation system worlds, equipment and economics based on Traveller. If the parties involved want it to live up to their expectations and those of the potential audience, the releases must be Traveller RPG supplement first, with the PD/SFU setting as a secondary concern. IMO, it would be a terrible mistake to take the same approach to Traveller PD that has been taken with other PD systems. I have to echo and expand on what AKAmra said.
![adb prime directive rpg adb prime directive rpg](https://i.ytimg.com/vi/F6nz-v1C0bE/mqdefault.jpg)
![adb prime directive rpg adb prime directive rpg](https://i.ytimg.com/vi/h54qxzKgf9s/hqdefault.jpg)
I know what it took to convert PD20M Feds into GURPS Feds and I don't see MGT being any easier than that was.) The only RPG that I personally play is one none of you have ever played (the modern combat game Die In Place) so I mostly just answer Jean's questions about what we can legally do and let her do the books. No end if trivial little stuff has to be re-edited to make it work. Simple! (Well, it's not simple, but I wish it were. So "all" Mike West has to do is take a copy of PD20M Prime Directive Core Rulebook or GURPS Federation and remove the "system specific" stuff and insert the equivalent MGT stuff. There is a little more variation in the core books as we had to leave a few pages out of the PD20M core book to make everything fit. The way we do our books is that the "background" is more or less identical between say PD20M Klingons and GURPS Klingons and will be with Mongoose Traveller Klingons. My team (Jean Sexton is my RPG line editor and Mike West is to be the PD Traveller designer) is already at work on these books, but even at that, the earliest you might see the first book is Christmas, and that's not a promise. Yes, it's true, ADB and Mongoose have a signed contract for these games.
#Adb prime directive rpg plus
Plus it has a basic version of the 4th ed GURPS ruleset included, while the D20M version requires you to use a separate game ruleset.) (Only the core PD rulebooks vary background-wise the GURPS edition includes a few extra details, such as the five founding ISC species. Thus, GURPS Federation and PD20M Federation have the same fluff, but have different rules for actually writing up your characters. To clarfiy, the way PD has worked is to share (mostly) the same background information across the various game systems, and to tailor the rule-specific details for each engine as required. (Hence, our GURPS books are done to the design standard of SJG books, but sell only a fraction of the numbers.) Doing these books as a joint venture means every retailer will carry them. Our experiences with GURPS, however, showed that any RPG done by a publisher other than the original will have at most 10% of the sales of books by the original publisher. They have an “open license” and Jean Sexton’s team was already at work doing a Prime Directive Traveller version for that system.
#Adb prime directive rpg series
One of the most popular RPG game engines in the industry is the Traveller series (produced, in various incarnations, by Game Designer’s Workshop and Steve Jackson Games), and the current “Mongoose Traveller” incarnation is the most successful ever.